A web-based demonstration combining MiniScript scripting with Raylib graphics, compiled to WebAssembly using Emscripten.
This project showcases a MiniScript-driven application where your game/app logic is written in MiniScript and loaded at runtime. The script has full access to Raylib functions for graphics, input, timing, and more.
If this were your project, you could simply edit assets/main.ms and refresh the browser to see your changes instantly — no recompilation needed!